Quality Guideline: Textures - Additional texture types
To Be Written
The Sims 2 Guidelines, apply in addition to the above General ones.
Body Shop - All
Some clothing meshes in Sims 2 come with a bmp file in the bodyshop projects package. It allows the illusion of depth to be added to a piece of clothing by creating a shadow version of parts of the outfit on this texture file. While a flat gray surface is preferable to a bumpmap done poorly, one well made can bring your clothing to life!
Bump Map: stdMatNormalMapTextureName.bmp - This is the bump map, if you have one, and applies the illusion of a 3D effect if your graphics card can view bump maps
It can add subtle detailing and shading to a piece of clothing, when applied correctly. Otherwise, it can make for some odd bumps and detailing on clothing in the wrong places :)
If making clothing on a computer that doesn't support viewing bumpmaps, it is best to leave the texture file a flat gray color instead of trying to apply one.
For more of an idea of what a bumpmap is, please see Bumpmap Tiptorial.
There seem to be significant problems with one or more of the additional texture types (bump maps, speculars, etc.)
The additional texture types (bump maps, speculars, etc.) look like they work well with your creation.
The additional texture types (bump maps, speculars, etc.) look great on your creation! :)
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