View for: The Sims 4 The Sims 3 The Sims 2
Quality Guideline: Meshes - UV Mapping
Appears in: Body Shop - All, and Buy Mode
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Possible Assessments
The UV map seems to be distorted as some of the items are too big or specific parts don't line up very well. Redoing it so it is more accurate will help to make it easier for others to recolour :) Please check out the tutorial section of the rubrics if this is your first time meshing, or if you just want a little guidance, as they are very helpful!
You've got a great start! However, it seems to have some issues like distortion or specific parts not lining up as well, or bits that are a tad too big compared to other bits of the mesh.
It might be wise to check out the tutorial section of the rubrics to help you out if this is one the first time you're making a mesh, or if you just want a little guidance. It has certainly helped out a lot of us! :)
The images seem to show that the UV map is a bit too distorted for downloaders to really use patterns on it. The best way to fix this is to redo the bits that are distorted and use a default grid-texture that your 3D program has to really get those patterns patterned well! :)
The UV/texture mapping looks pretty good, with no major distortion. Awesome! Although with future uploads it might be a good idea to experiment a little more with how much a UV map affects the texture (so, what happens if you make specific bits smaller; what if these 2 bits are on top of each other, etc). Experimenting is fun and can lead to some great discoveries! :)
The UV/texture mapping on the mesh looks excellent - not a bit of distortion, and seems to be laid out so that it can be very easily retextured or recoloured. You have now gained the space ponies' trust! Go Space ponies!
The UV map seems to be distorted as some of the items are a tad big or specific parts don't line up very well. Redoing it so it is more accurate will help to make it easier for others to recolour :) Please check out the tutorial section of the rubrics if this is your first time meshing, or if you just want a little guidance, as they are very helpful!
You've got a great start! However, it seems to have some issues like distortion or specific parts not lining up as well, or bits that are a tad too big compared to other parts of the mesh.
The images show the object with a chequered pattern, awesome! though it seems that the UV map is a bit too distorted for downloaders to really use patterns on it. The best way to fix this is to redo bits that are distorted and use a default grid-texture that your 3D program has to really get those patterns patterned well! :)
General Guidelines
UV mapping is probably one of the most frustrating, but fun and rewarding parts of meshing. While it requires some logic thinking, "would putting this on top of this save space," or trying to figure out ways to have more space without causing the texture to look too blurry or stretched, the result is totally worth it!
The Sims 4 Guidelines, apply in addition to the above General ones.
Body Shop - All
When UV mapping for The Sims 4, it's good to keep in mind that people might want to reuse the mesh you made to create their own recolours for it. Try to keep it as simple as possible wherever possible. See how when you were texturing it how well it went. If you had trouble getting the textures right it usually means that recolourists will have trouble doing so as well ;)
Buy Mode
The Sims 3 Guidelines, apply in addition to the above General ones.
For The Sims 3, making the CASparts by itself is already easy peasy, but what about making it look good? An article of clothing, for example, shouldn't on one part of the mesh have these huge patterns but on the other side be tiny, or have obviously misplaced seams! UV mapping the object the right way here is important in order to have good looking clothing or accessories with patterns. Even if the CASpart isn't suited to be patterned, people still love patterns!
Here is a small checklist you can reference when trying to make your UV map pattern-friendly:
For The Sims 3, making the objects CAStable by itself is already easy peasy, but what about making it look good? An object for example, shouldn't on one part of the mesh have these huge patterns but on the other side be tiny, or have obviously misplaced seams! UV mapping the object the right way here is important in order to have a good looking object with patterns. Even if the object isn't suited to be patterned, people still love patterns!
The Sims 2 Guidelines, apply in addition to the above General ones.
When UV mapping for The Sims 2, it's good to keep in mind that people might want to reuse the mesh you made to create their own recolours for it. Try to keep it as simple as possible wherever possible. See how when you were texturing it how well it went. If you had trouble getting the textures right it usually means that recolourists will have trouble doing so as well ;)
Tutorials - General (All games)
Can't wrap your head around UV mapping with the 3D program you use? Here are some great tutorials to help you with that:
UV mapping with Milkshape UV mapping with Blender UV mapping with Wings3D Part1 - UV mapping with Wings3D Part2
Tutorials - The Sims 3
If you noticed your textures appearing a bit distorted or the patterns looking odd, or maybe a tad blurry for no particular reason then this tutorial is for you:
My texture is distorted/blurry!
Other great tutorials!:
CASPart only:
Fixing wonky UV maps with Milkshape by Simlicious
For both CASparts and Objects but shown on CASPart:
How to create a UVmap that looks good with patterns
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