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Quality Guideline: Meshes - UV Mapping
Appears in: Body Shop - All, and Buy Mode
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Possible Assessments
The UV map seems to be distorted as some of the items are too big or specific parts don't line up very well. Redoing it so it is more accurate will help to make it easier for others to recolour :) Please check out the tutorial section of the rubrics if this is your first time meshing, or if you just want a little guidance, as they are very helpful!
You've got a great start! However, it seems to have some issues like distortion or specific parts not lining up as well, or bits that are a tad too big compared to other bits of the mesh.
It might be wise to check out the tutorial section of the rubrics to help you out if this is one the first time you're making a mesh, or if you just want a little guidance. It has certainly helped out a lot of us! :)
The UV/texture mapping looks pretty good, with no major distortion. Awesome! Although with future uploads it might be a good idea to experiment a little more with how much a UV map affects the texture (so, what happens if you make specific bits smaller; what if these 2 bits are on top of each other, etc). Experimenting is fun and can lead to some great discoveries! :)
The UV/texture mapping on the mesh looks excellent - not a bit of distortion, and seems to be laid out so that it can be very easily retextured or recoloured. You have now gained the space ponies' trust! Go Space ponies!
The UV map seems to be distorted as some of the items are a tad big or specific parts don't line up very well. Redoing it so it is more accurate will help to make it easier for others to recolour :) Please check out the tutorial section of the rubrics if this is your first time meshing, or if you just want a little guidance, as they are very helpful!
You've got a great start! However, it seems to have some issues like distortion or specific parts not lining up as well, or bits that are a tad too big compared to other parts of the mesh.
General Guidelines
UV mapping is probably one of the most frustrating, but fun and rewarding parts of meshing. While it requires some logic thinking, "would putting this on top of this save space," or trying to figure out ways to have more space without causing the texture to look too blurry or stretched, the result is totally worth it!
The Sims 2 Guidelines, apply in addition to the above General ones.
Body Shop - All
When UV mapping for The Sims 2, it's good to keep in mind that people might want to reuse the mesh you made to create their own recolours for it. Try to keep it as simple as possible wherever possible. See how when you were texturing it how well it went. If you had trouble getting the textures right it usually means that recolourists will have trouble doing so as well ;)
Buy Mode
Tutorials - General (All games)
Can't wrap your head around UV mapping with the 3D program you use? Here are some great tutorials to help you with that:
UV mapping with Milkshape UV mapping with Blender UV mapping with Wings3D Part1 - UV mapping with Wings3D Part2
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