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Quality Guideline: Routing
Appears in: Neighborhoods & CAS Screens
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At a glance
Routing for both the camera and sims should make sense. Areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach.
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Possible Assessments
This world needs more work on the routing to ensure that routing works logically and correctly for both the camera and sims.
The routing for both sims and the camera appears logical and well laid-out. Nice!
General Guidelines
Routing is what determines where sims and the player camera can and can't go. Good routing can mean the difference between an enjoyable play experience and a frustrating one that makes players ragequit and uninstall your world.
Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots.
Avoid unconnected nodes, which are nodes (central "hubs" in the routing grid) which don't connect to any other nodes. Unconnected nodes can cause sims to become stuck, requiring that they be reset, including NPCs which may spawn there and then endlessly loop through routing failures, which can have a negative impact on performance.
Tutorials
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