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Quality Guideline: Stretched Skeleton
Appears in: Poses and Animations
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Possible Assessments
One or more of the poses seem to have some stretched bones, while this is okay for alien-like poses or height difference poses, it wouldn't really work for human sims. Make sure to rotate the limbs rather than moving them around :)
If you're not sure how to do this, you can always check out the tutorial section!
One or more poses seem to have bones rotated at impossible/unnatural angles. Make sure that when you rotate specific limbs the shoulders don't look like they're barely holding on! It's always good to look at how a human arm would rotate in order to get to a specific angle :)
Your model's skeleton appears to be in proportion with no signs of stretching, compression or bones being bent unnaturally. Nice work!
General Guidelines
Poses by themselves should show a specific realism. Therefore the limbs of a sim shouldn't be all stretched out but rotated to achieve that really realistic look! It's good to check out your reference pictures to carefully rotate limbs in a realistic way :) Because, remember, humans and sims aren't octopuses!
Note: This doesn't necessarily count for alien-like poses. For height difference poses, make sure that this is done realistically, no one is usually 4 meters high ;)
When rotating a sim's limb, make sure that, for example, the shoulders don't look all knotted or like they're barely holding onto the sim's body! :)
Tutorials
Sims 4 | Beginner's Pose Making Tutorial
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